John Scalzi, creative consultant for SyFy’s Stargate: Universe, answers another round of fan questions regarding his involvement in the show and what goes on behind the scenes. Here’s excerpts from this latest Q&A from Scalzi’s blog, Whatever. Check out the first installment of this Q & A here.
Q: Mark Terry: How’s the buffet on set?
A: I imagine it’s pretty good, but I don’t know. I do my work from home, which is in Ohio, while they do their work in Vancouver, Canada. Given what I do and how I do it, there’s no need for me to be on the set on a day-to-day basis, and when I do need to talk to the producers (or they to me), phone and e-mail work just fine. I will say that when I visited the set in January, Joe Mallozzi took me out to a truly excellent dinner, but that’s not the same as the on-set craft service. Maybe next time I’m out I’ll sample it and report back.
Q: Noah: Do you believe your suggestions have avoided any “disasters”?
A: Well, generally things are not as dire as that, so I’m rarely called upon to swoop down and save the day on that sort of level. Also, one has to know that TV show scripts are reviewed and revised a number of times from the first “final” draft to final editing of the episode. So many potential bombs are defused just as a natural part of the process.
That said, one of the things I sometimes do is note to the producers, “if you do [x] here, you’re probably going to get pushback in the real world,” and explain why and from whom. Now, sometimes doing [x] will be worth the pushback, because it cranks up the drama or explores something about a character. Sometimes it’s not. My job isn’t to tell the producers what they can or can’t do; it’s to alert them to what I think might happen if they do [x], so they can make an informed decision on whether [x] is ultimately worth the grief.
Q: Kevin S: How much of your influence do you see in the final product?
A: I see a fair amount of it; you probably won’t, because as noted elsewhere the CC job isn’t about being noticeable, it’s about helping the writers/producers get the audience through the entire episode in a seamless and enjoyable fashion. If I do my job right, you’re not seeing what I do, in fact. Which in some sense makes it an interesting job for a raging egomaniac such as myself to have.
Q: Heteromeles: How much of your soul did you leave at the studio? Did you ever have to do something that left you feeling unclean afterwards?
A: Fortunately, it’s not that kind of job. I offer advice and suggestions; the producers are free to take as much of that as they like and not take as much as they choose, as well. My job “crisis,” as it were, is purely in offering good and useful advice, and the only thing that would leave me feeling “unclean,” in this case, would be to do a half-assed job of it. This is not a tremendously morally ambiguous gig.
Q: Andrew Fedge: I suppose my burning question is more fanboy than anything, but … what kind of swag does a creative consultant get?
A: You know, I have almost no SG:U swag. But I do have an SG:U paycheck, which, if I had to choose, is what I would go for anyway.
Q: The Pathetic Earthling: You are certainly self-aware enough to realize your ideas might, on occasion, cost the SG:U folks a whole big pile of domars to implement. Does that stop you from suggesting them? In the alternative, do you suggest ridiculously expensive ideas just to see how they’ll react?
A: Heh. Well, I don’t often worry about the financial considerations of what I suggest, because that’s not a parameter I’m told to work within. But in fact none of my suggestions, so far as I know, would have meant a huge additional outlay of cash. The closest I come to that is suggesting something that will change the dynamic of a special effect shot, but if I’m doing that, it means the effects shot was already there (and presumably budgeted for).
That said, I am aware that from time to time a suggestion of mine might be a good suggestion but might not be able to be implemented because it would require a major script revision or a wholesale interruption of a production process already underway, or some other such thing. This is filed under “real world priorities,” and in the world of expensive weekly episodic television, that’s the way it is sometimes.
Q: Jim Wright: Creative Consultant – isn’t that Latin for “scapegoat” if the show tanks?
A: I think it works kind of the other way, actually. To the extent that people know what I do at all, if an episode succeeds, they’ll say “Wow, that was great! They must have really listened to John Scalzi!” And if it flops, they’ll say “Wow, that episode sucks! They should have listened to John Scalzi!” I win in either scenario. At least that’s what I’m telling myself.
Q: Mark: Any plans to keep up an ongoing dialogue regarding the show and processes apart from these introductory sessions with the fans as did Joe Straczynski (JMS) on Babylon 5 over your time with SGU?
A: Well, JMS was the creator of his show and I’m the CC on mine, and those are two very different positions. In a general sense I’m happy to talk about the show with all y’all, but I’m also under contract and sensitive to the fact that the discussions I have with the producers about the show are confidential information. I’m not at all likely to talk about specific discussions or suggestions I make to them, unless I get prior clearance (and in fact, before I did these Q&As I cleared them with the producers, because I thought it was the appropriate thing to do).
Q: ShoeDiva: You talked about the overall story arc for the first season. Do you know going in what that is? Or do the writers feed you small portions of the overall story arc?
A: I knew in a very general sense where things were going from the beginning, yes, although a lot of the details had to wait for the specific scripts. In a larger sense I’m not going to be of much value to the show producers if I don’t have a global scope on the material, which is something they know, and which is why they keep me in the loop.
Q: Randpick: When are you going to get a real job?
A: God. Hopefully never.
[Source] Whatever